Sum is:module

Sums, lifted to functors.
Magic sum operations using Generics These classes need not be instantiated manually, as GHC can automatically prove valid instances via Generics. Only the Generic class needs to be derived (see examples).
TextShow instance for Sum. Since: 3
Abstraction of normed vector spaces
Functions for summing floating point numbers more accurately than the naive sum function and its counterparts in the vector package and elsewhere. When used with floating point numbers, in the worst case, the sum function accumulates numeric error at a rate proportional to the number of values being summed. The algorithms in this module implement different methods of /compensated summation/, which reduce the accumulation of numeric error so that it either grows much more slowly than the number of inputs (e.g. logarithmically), or remains constant.
Operations on sums, combining effects into a signature.
Example inductive proof to show partial correctness of the traditional for-loop sum algorithm:
s = 0
i = 0
while i <= n:
s += i
i++
We prove the loop invariant and establish partial correctness that s is the sum of all numbers up to and including n upon termination.
Proof of correctness of an imperative summation algorithm, using weakest preconditions. We investigate a few different invariants and see how different versions lead to proofs and failures.
The SumType data type that represents a sum type consisting of types specified in a type-level list.
traverse over generic sum types. Disambiguates constructors by prepending sum tags. Note that the sum tag approach has efficiency limitations. You may design a constructor disambiguation schema which permits "incrementally" parsing, rather than parsing some whole thing then comparing to each option, which will be faster. If you wish to perform such sum tag handling yourself, but still want the free generics, Generic.Data.FOnCstr can do this for you.
Proves sum (reverse xs) == sum xs.