format package:cuda

Texture data formats
A description of how memory read through the texture cache should be interpreted, including the kind of data and the number of bits of each component (x,y,z and w, respectively).
Texture channel format kind
Specify the format of the data and number of packed components per element to be read by the texture reference. http://docs.nvidia.com/cuda/cuda-driver-api/group__CUDA__TEXREF.html#group__CUDA__TEXREF_1g05585ef8ea2fec728a03c6c8f87cf07a