gloss -is:module
Painless 2D vector graphics, animations and simulations.
Gloss hides the pain of drawing simple vector graphics behind a nice
data type and a few display functions. Gloss uses OpenGL under the
hood, but you won't need to worry about any of that. Get something
cool on the screen in under 10 minutes.
Gloss picture data types and rendering functions.
Gloss picture data types and rendering functions. These functions
don't do any window management. If you want gloss to setup your window
as well then use the plain gloss package.
Not on Stackage, so not searched.
Parallel rendering of raster images.
Not on Stackage, so not searched.
Load any image supported by Juicy.Pixels in your gloss application
Not on Stackage, so not searched.
Extras to interface Gloss and Accelerate
Select the relevant events by converting them to
Just a, and
the irrelevant ones to
Nothing.
Stores the time passed since the last tick
Stores all
Events that arrived since the last tick
Write
True here to stop the gloss thread
Will create a handle for communication with the gloss thread, and
start gloss.
Stores the next
Picture to be painted
Given a cell in the gloss monad
PictureM, start the gloss
backend and connect the cell to it.
This introduces
Handles containing the gloss background thread,
which need to be taken care of by calling
runHandlingState or a
similar function.
The resulting cell never blocks, but returns
Nothing if there
currently is no gloss tick.
Data structures and algorithms for working with 2D graphics.
Data structures and algorithms for working with 2D graphics.
Not on Stackage, so not searched.
An Interface for gloss in terms of a reactive-banana Behavior.
Not on Stackage, so not searched.
Display images in Gloss using libdevil for decoding
Not on Stackage, so not searched.
Examples using the gloss library
Not on Stackage, so not searched.
Export Gloss pictures to png, bmp, tga, tiff, gif and juicy-pixels-image
Not on Stackage, so not searched.
Gloss wrapper that simplifies writing games