gloss -package:essence-of-live-coding-gloss
Painless 2D vector graphics, animations and simulations.
Gloss hides the pain of drawing simple vector graphics behind a nice
data type and a few display functions. Gloss uses OpenGL under the
hood, but you won't need to worry about any of that. Get something
cool on the screen in under 10 minutes.
Gloss hides the pain of drawing simple vector graphics behind a nice
data type and a few display functions.
Getting something on the screen is as easy as:
import Graphics.Gloss
main = display (InWindow "Nice Window" (200, 200) (10, 10)) white (Circle 80)
Once the window is open you can use the following:
* Quit
- esc-key
* Move Viewport
- arrow keys
- left-click drag
* Zoom Viewport
- page up/down-keys
- control-left-click drag
- right-click drag
- mouse wheel
* Rotate Viewport
- home/end-keys
- alt-left-click drag
* Reset Viewport
r-key
Animations can be constructed similarly using the
animate.
If you want to run a simulation based around finite time steps then
try
simulate.
If you want to manage your own key/mouse events then use
play.
Gloss uses OpenGL under the hood, but you don't have to worry about
any of that.
Gloss programs should be compiled with
-threaded, otherwise
the GHC runtime will limit the frame-rate to around 20Hz.
To build gloss using the GLFW window manager instead of GLUT use
cabal install gloss --flags="GLFW -GLUT"
Release Notes:
For 1.13.1:
Thanks to Thaler Jonathan
* Repaired GLFW backend.
Thanks to Samuel Gfrörer
* Support for bitmap sections.
Thanks to Basile Henry
* Handle resize events in playField driver.
For 1.12.1:
Thanks to Trevor McDonell
* Travis CI integration, general cleanups.
For 1.11.1:
Thanks to Lars Wyssard
* Use default display resolution in full-screen mode.
For 1.10.1:
* Gloss no longer consumes CPU time when displaying static pictures.
* Added displayIO wrapper for mostly static pictures, eg when
plotting graphs generated from infrequently updated files.
* Allow viewport to be scaled with control-left-click drag.
* Rotation of viewport changed to alt-left-click drag.
* Preserve current colour when rendering bitmpaps.
* Changed to proper sum-of-squares colour mixing, rather than naive
addition of components which was causing mixed colours to be too dark.
Thanks to Thomas DuBuisson
* Allow bitmaps to be specified in RGBA byte order as well as ABGR.
Thanks to Gabriel Gonzalez
* Package definitions for building with Stack.
For more information, check out
http://gloss.ouroborus.net.
Wrapper library to write
gloss Gloss applications in Rhine.
A pure Rhine app with
gloss backend must use the
GlossClock or
GlossCombinedClock (from
Single and
Combined, respectively), since the
gloss API only
offers callbacks. In order to run such a reactive program, you have to
use
flowGloss.
A more flexible alternative, at the cost of introducing
IO
concurrency, is the
IO wrapper. There, you can combine the
gloss clocks with arbitrary other
IO clocks.
Gloss picture data types and rendering functions.
Gloss picture data types and rendering functions. These functions
don't do any window management. If you want gloss to setup your window
as well then use the plain gloss package.
Not on Stackage, so not searched.
Parallel rendering of raster images.
Not on Stackage, so not searched.
Load any image supported by Juicy.Pixels in your gloss application
Not on Stackage, so not searched.
Extras to interface Gloss and Accelerate
Select the relevant events by converting them to
Just a, and
the irrelevant ones to
Nothing.
Data structures and algorithms for working with 2D graphics.
Data structures and algorithms for working with 2D graphics.
Not on Stackage, so not searched.
An Interface for gloss in terms of a reactive-banana Behavior.
Not on Stackage, so not searched.
Display images in Gloss using libdevil for decoding
Not on Stackage, so not searched.
Examples using the gloss library
Not on Stackage, so not searched.
Export Gloss pictures to png, bmp, tga, tiff, gif and juicy-pixels-image
Not on Stackage, so not searched.
Gloss wrapper that simplifies writing games
Not on Stackage, so not searched.
Parallel rendering of raster images using Accelerate
Not on Stackage, so not searched.
Massiv-based alternative for gloss-raster
Not on Stackage, so not searched.
A Sodium interface to the Gloss drawing package.
Optional. Glossaries to be applied. It's keyed by target language
code.