gloss is:package

Painless 2D vector graphics, animations and simulations. Gloss hides the pain of drawing simple vector graphics behind a nice data type and a few display functions. Gloss uses OpenGL under the hood, but you won't need to worry about any of that. Get something cool on the screen in under 10 minutes.
Gloss picture data types and rendering functions. Gloss picture data types and rendering functions. These functions don't do any window management. If you want gloss to setup your window as well then use the plain gloss package.
Not on Stackage, so not searched. Parallel rendering of raster images.
Not on Stackage, so not searched. Load any image supported by Juicy.Pixels in your gloss application
Not on Stackage, so not searched. Extras to interface Gloss and Accelerate
Data structures and algorithms for working with 2D graphics. Data structures and algorithms for working with 2D graphics.
Not on Stackage, so not searched. An Interface for gloss in terms of a reactive-banana Behavior.
Not on Stackage, so not searched. Display images in Gloss using libdevil for decoding
Not on Stackage, so not searched. Examples using the gloss library
Not on Stackage, so not searched. Export Gloss pictures to png, bmp, tga, tiff, gif and juicy-pixels-image
Not on Stackage, so not searched. Gloss wrapper that simplifies writing games
Not on Stackage, so not searched. Parallel rendering of raster images using Accelerate
Not on Stackage, so not searched. Massiv-based alternative for gloss-raster
Not on Stackage, so not searched. A Sodium interface to the Gloss drawing package.
Not on Stackage, so not searched. Painless 3D graphics, no affiliation with gloss
Gloss backend for Rhine This package provides a simple wrapper for the gloss library, or rather the function Graphics.Gloss.play, enabling you to write gloss applications as signal functions.
Not on Stackage, so not searched. A GLOSS backend for Yampa
Not on Stackage, so not searched. Gloss rendering for apecs-physics
Not on Stackage, so not searched. FRP for gloss graphics and animation library
General purpose live coding framework - Gloss backend essence-of-live-coding is a general purpose and type safe live coding framework. You can run programs in it, and edit, recompile and reload them while they're running. Internally, the state of the live program is automatically migrated when performing hot code swap. The library also offers an easy to use FRP interface. It is parametrized by its side effects, separates data flow cleanly from control flow, and allows to develop live programs from reusable, modular components. There are also useful utilities for debugging and quickchecking. This package contains a backend for Gloss (http:/gloss.ouroborus.net).
Not on Stackage, so not searched. Program awesome stuff with Gloss and frpnow!
Not on Stackage, so not searched.
Not on Stackage, so not searched. examples for not-gloss
Not on Stackage, so not searched. An reflex interface for gloss.
Not on Stackage, so not searched. A simple scene-graph using reflex and gloss