play -package:synthesizer-core

Play a game in a window. Like simulate, but you manage your own input events.
Play a round of the game, making the solver guess the secret number 42. Note that you can generate a random-number and make the solver guess it too! We have:
>>> play
Current bounds: (0,1000)
Current bounds: (21,1000)
Current bounds: (31,1000)
Current bounds: (36,1000)
Current bounds: (39,1000)
Current bounds: (40,1000)
Current bounds: (41,1000)
Current bounds: (42,1000)
Solved in: 8 guesses:
8 21 31 36 39 40 41 42
play applied to an Initial source will promote the source to Playing, thus the data found in the buffer will be fed into the processing, starting at the beginning. play applied to a Playing source will restart the source from the beginning. It will not affect the configuration, and will leave the source in Playing state, but reset the sampling offset to the beginning. play applied to a Paused source will resume processing using the source state as preserved at the pause operation. play applied to a Stopped source will propagate it to Initial then to Playing immediately.
Begin/continue playing.
Begin playback (optionally at a specific position).
Play audio signals via ALSA. The module could also be called Output, because with a file sink, data can also be written to disk.
Play a game in a window, using IO actions to build the pictures.
Play a file with given id.
Warning: this is deprecated; please use playlistInfo instead.
Add a song (or a whole directory) to a stored playlist. Will create a new playlist if the one specified does not already exist.
Clear a playlist. If the specified playlist does not exist, it will be created.