send package:network
Send data to the socket. The socket must be connected to a remote
socket. Returns the number of bytes sent. Applications are responsible
for ensuring that all data has been sent.
Send data to the socket. The socket must be connected to a remote
socket. Returns the number of bytes sent. Applications are responsible
for ensuring that all data has been sent.
Send data to the socket using sendmsg(2).
Send data to the socket. The recipient can be specified explicitly, so
the socket need not be in a connected state. Returns the number of
bytes sent. Applications are responsible for ensuring that all data
has been sent.
Send a file descriptor over a UNIX-domain socket. This function does
not work on Windows.
Send data to the socket. The recipient can be specified explicitly, so
the socket need not be in a connected state. Unlike
sendTo,
this function continues to send data until either all data has been
sent or an error occurs. On error, an exception is raised, and there
is no way to determine how much data, if any, was successfully sent.
Send data to the socket using sendmsg(2).
Send data to the socket. The recipient can be specified explicitly, so
the socket need not be in a connected state. Returns the number of
bytes sent. Applications are responsible for ensuring that all data
has been sent.
Send data to the socket. The recipient can be specified explicitly, so
the socket need not be in a connected state. Returns the number of
bytes sent. Applications are responsible for ensuring that all data
has been sent.
Send data to the socket. The socket must be connected to a remote
socket. Unlike
send, this function continues to send data until
either all data has been sent or an error occurs. On error, an
exception is raised, and there is no way to determine how much data,
if any, was successfully sent.
Send data to the socket. The recipient can be specified explicitly, so
the socket need not be in a connected state. Unlike
sendTo,
this function continues to send data until either all data has been
sent or an error occurs. On error, an exception is raised, and there
is no way to determine how much data, if any, was successfully sent.
Send data to the socket. The socket must be in a connected state. The
data is sent as if the parts have been concatenated. This function
continues to send data until either all data has been sent or an error
occurs. On error, an exception is raised, and there is no way to
determine how much data, if any, was successfully sent.
Send data to the socket. The recipient can be specified explicitly, so
the socket need not be in a connected state. The data is sent as if
the parts have been concatenated. This function continues to send data
until either all data has been sent or an error occurs. On error, an
exception is raised, and there is no way to determine how much data,
if any, was successfully sent.
Send data and file descriptors over a UNIX-domain socket in a single
system call. This function does not work on Windows.
Send data to the socket using sendmsg(2).
Send data to the socket. The recipient can be specified explicitly, so
the socket need not be in a connected state. Returns the number of
bytes sent. Applications are responsible for ensuring that all data
has been sent.
Send data and file descriptors over a UNIX-domain socket in a single
system call. This function does not work on Windows.
SO_SNDTIMEO: timeout in microseconds. This option is not useful in the
normal case where sockets are non-blocking.