sendTo

Send data to the socket. The recipient can be specified explicitly, so the socket need not be in a connected state. Returns the number of bytes sent. Applications are responsible for ensuring that all data has been sent.
Send data to the socket. The recipient can be specified explicitly, so the socket need not be in a connected state. Returns the number of bytes sent. Applications are responsible for ensuring that all data has been sent.
Send to specified address using 'C.sendAllTo.
Send an encoded DNSMessage datagram over UDP to a given address. The message length is implicit in the size of the UDP datagram. With TCP you must use sendVC, because TCP does not have message boundaries, and each message needs to be prepended with an explicit length.
Send a message to the target asynchronously
Like send, but allows to specify a destination address.
Push values from a driver to a fold worker via a Channel. Before pushing a value to the Channel it polls for events received from the fold worker. If a stop event is received then it returns True otherwise false. Propagates exceptions received from the fold wroker.
Send current window to an empty workspace. Do nothing if all workspaces are in use.
Send the active window to a given physical screen
Send the given Message immediately to the all connected clients.
Send a lazy ByteString to the user's $PAGER.
This is what sendToPager uses on the back end. It takes a Producer, from Data.Conduit, and then sends the produced bytes to the pager's stdin.
Send a strict ByteString to the user's $PAGER.
Send a message to sending actor itself. Block while the queue is full.
Tries to send size bytes from buffer to address. If address is Nothing then the message is sent to the default receiver (set by socketConnect). See socketSend for additional information. Since: 2.22
Deprecated: (Since version 2.36)Use g_main_context_invoke().
Deprecated: (Since version 2.36)Use g_main_context_invoke().
Send some NFData message to the target asynchronously, forcing evaluation (i.e., deepseq) beforehand.
Like sendTo, but using Ptr and length instead of a ByteString. This function is unsafe. bufPtr must refer to a buffer which size is at least bufSize bytes.
Try to end a message to sending actor itself. Return Nothing if the queue is already full.