sendTo -package:gi-gio
Send data to the socket. The recipient can be specified explicitly, so
the socket need not be in a connected state. Returns the number of
bytes sent. Applications are responsible for ensuring that all data
has been sent.
Send data to the socket. The recipient can be specified explicitly, so
the socket need not be in a connected state. Returns the number of
bytes sent. Applications are responsible for ensuring that all data
has been sent.
Send to specified address using 'C.sendAllTo.
Send an encoded
DNSMessage datagram over UDP to a given
address. The message length is implicit in the size of the UDP
datagram. With TCP you must use
sendVC, because TCP does not
have message boundaries, and each message needs to be prepended with
an explicit length.
Send a message to the target asynchronously
Like
send, but allows to specify a destination address.
Push values from a driver to a fold worker via a Channel. Before
pushing a value to the Channel it polls for events received from the
fold worker. If a stop event is received then it returns
True
otherwise false. Propagates exceptions received from the fold wroker.
Send current window to an empty workspace. Do nothing if all
workspaces are in use.
Send the active window to a given physical screen
Send the given Message immediately to the all connected
clients.
Send a message to sending actor itself. Block while the queue is full.
Send some NFData message to the target asynchronously,
forcing evaluation (i.e., deepseq) beforehand.
Like
sendTo, but using
Ptr and length instead of a
ByteString.
This function is
unsafe.
bufPtr must refer to a buffer
which size is at least
bufSize bytes.
Try to end a message to sending actor itself. Return Nothing if the
queue is already full.